Simulated pressure: Something we’ve never seen before

This is how simulated pressures are supposed to work.

In the last two Temple football coaching regimes, Temple went from promising Mayhem on defense to absolutely no pressure on the quarterback at all.

Now Temple fans will get to see something they’ve never seen before: Simulated pressures.

Meh.

To me, I’ve always felt that the best defense is putting the bad guy’s quarterback on his ass and, in the process, hopefully separating him from the football, and picking it up and running the other way for a score. Plus, the benefit of hitting the guy so much is putting his head on a swivel looking for pass rushers instead of open receivers.

That’s the kind of Temple TUFF most fans like to see.

D.J. Eliot is considered a master of simulated pressures.

That was what essentially was promised by former coach Geoff Collins, the self-anointed “Minister of Mayhem” who rarely delivered what he promised.

Collins was the victim of his own hiring process, though, grabbing a guy from Kennesaw State (Andrew Thacker) to run his defense. In fact, his own staff was peppered with FCS coaches who had a hard time adjusting to FBS life. Still, the few times we did see Mayhem, it was a beautiful thing. The Owls had a pair of pick 6s (Christian Braswell and Ty Mason) caused by pressure on the quarterback as well as a Quincy Roche-forced fumble that Karamo Diaboute picked up and took to the house.

Too few and far between.

This is the best example of “real” and not “simulated” pressure.

The guy who succeeded Collins, Rod Carey, made no promises on defense and delivered on that promise.

Now new head coach Stan Drayton is delivering the keys to his defense to a “simulated pressure” specialist in D.J. Eliot.

In terms of points and sacks, they haven’t delivered much in Eliot’s last three stops but he has a chance to draw up the X’s and O’s here in a way that have his linebackers and safeties getting to the quarterback faster than Matt Rhule’s defensive ends did and, if that happens, all will be forgiven.

Just remember that in the greatest Temple victory of maybe all time, the Owls put the bad guy’s quarterback down 10 times and six of those were credited to defensive linemen and only four to linebackers (Nate Smith and three for Tyler Matakevich). The only sack that came as a result of a “simulated pressure” was Smith’s on a two-man rush.

Sometimes the shortest distance between two points is a straight line, which was proven that day.

Another kind of day starts with the opener at Duke and pardon at least one Temple fan for being skeptical at this point.

Friday: Which coaching job is better?

8 thoughts on “Simulated pressure: Something we’ve never seen before

  1. What do you think about his love of 3-4 instead of 4 down linemen? We appeared to use it a lot last year and I thought it was a disaster.

    • Looks like they will continue to do it because we have a lot of linebackers and relatively fewer linemen. I always say scheme to your personnel and force your personnel to your scheme so that is probably a stopgap measure for now. Ideally, you recruit Reddicks and Roches and go after the quarterback without blitzing but I don’t think we have any of those on the current roster.

    • It works great if your three are all unblockable 5-star guys.

      • You don’t have to be a 5-star to put a quarterback on his backside consistently. You can be a walk-on (H. Reddick), a two-star (Quincy Roche, Michael Dogbe and Matt Ioannidis) or a three-star (Jacob Martin). Matt Rhule recruited all of those guys. If this guy is the recruiter everybody tells me he is, he will bring in the same caliber rushers.

  2. Great analysis: No stimulation from simulation. A pass rusher is more Fat Albert than Albert Einstein. The next Junior Galette or Mo Wilkerson could be pounding meat at Dietz and Watson as we blog.

  3. So then , is there a new sports science or technique, something like a
    ‘ simulated win ‘ ? scheeeze …..

    • 6 of the 10 Hackenberg sacks came from the defensive line in a 4/3 5/2 configuration. That’s what I want. Ten sacks a game. Kind of doubt that “simulating” a pass rush will do that but we will see.

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